Klebnor opened this issue on Jun 09, 2009 · 9 posts
Klebnor posted Wed, 10 June 2009 at 6:52 AM
Thanks to both of you. The consolidation of shaders thing is new to me, but I have observed it where an identical shader (named differently, usually sequentially) is assigned to similar objects in a scene. I was fixing one shader, and applying it to the other similar material zones. Consolidation will definitely speed this up. Is this under the edit menu?
I agree on the concept of a universal bump change. I think it could be a universal percentage, or a percentage of the current value (say 10% of 500%, yielding 50%). In some situations applying this to all shaders would be less disruptive than setting all to one fixed number. Either way, one would have to do a lot of manual tweaking anyway.
Thanks again - anyone else have any tips on fixing shaders?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.