Forum: Carrara


Subject: Has anyone else noticed ...

Klebnor opened this issue on Jun 09, 2009 · 9 posts


Klebnor posted Wed, 10 June 2009 at 6:52 AM

Thanks to both of you.  The consolidation of shaders thing is new to me, but I have observed it where an identical shader (named differently, usually sequentially) is assigned to similar objects in a scene.  I was fixing one shader, and applying it to the other similar material zones.  Consolidation will definitely speed this up.  Is this under the edit menu?

I agree on the concept of a universal bump change.  I think it could be a universal percentage, or a percentage of the current value (say 10% of 500%, yielding 50%).  In some situations applying this to all shaders would be less disruptive than setting all to one fixed number.  Either way, one would have to do a lot of manual tweaking anyway.

Thanks again - anyone else have any tips on fixing shaders?

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.