Forum: Carrara


Subject: Help! Walls in corridor are lit unevenly!

UofOstudent opened this issue on Jun 10, 2009 ยท 4 posts


CaptainJack1 posted Wed, 10 June 2009 at 7:54 AM

You might try adding a fractal noise bump to the wall texture, too... that artificially changes the angle at which the light hits the wall, which will reduce it's apparent brightness. If you scale the bump small enough, it won't be noticeable at a distance, but it will more accurately simulate the less than completely smooth appearance of an actual wall.