LukeA opened this issue on Jun 11, 2009 · 84 posts
LukeA posted Fri, 12 June 2009 at 12:25 AM
So now I have a question about displacement mapping. It doesn't break the mesh into individual polys it actually cuts it into a polygon per pixel but they are still connected, right? And the stretching we see when there is a sharp edge and dramatic height difference is one poly being stretched and the texture with it?
LukeA