wolf359 opened this issue on May 30, 2009 · 47 posts
3Dave posted Fri, 12 June 2009 at 7:45 AM
Quote - > Quote - Wolfie,
There is something that has always bugged me about animating and wondering if you could help, also forgive me if you have already covered this in one of your earlier tutorials...
but is has to do with creating a loop, something as simple as a static pose being turned around 360 degrees, the camera does not move. There is always a pause when the loop starts again. Doesn't matter if I have the figure spin 359 degrees or 360 at the last frame there is always a little pause/glitch before it starts frame 1 again.
Is there a way around this?Hi,
What you are trying to achieve is a perfect loop
for it to work visually the beginning frame of the animation have to be perfectly identical preferably using Spline interpolation for a smooth transition into the final frame.
Since the start and end frames (0 degrees and 360 degrees) are identical you need to follow Wolfie's advice and use a straight spline to keep the motion constant, but not render the last frame. For example if you are rotating 360 degrees in 360 frames, render 1-359.