thefixer opened this issue on Jun 16, 2009 · 161 posts
Letterworks posted Tue, 16 June 2009 at 1:26 PM
Jenx, I'm not sure I agree with you, I personally think that the fact some figures work in Poser and don;t in D/S because the CR2 programing isn;t "correct" is an indication that D/S is "better" just that it's less flexible. This isn;t necessarily a negative for D/S but it's certainly not a plus either.
On the other hand some features of D/S (free or the new 3 version) look very useful and in some ways better than Poser, concideiring they had years of Poser use to learn from this isn;t unexpected (unfortunatly the last few owners of Poser haven;t had it long enough, or maybe haven;t been as interested in the "community" enough to learn the same lessons).
One MAJOR drawback I see in D/S (both versions) are with dynamic cloth. Yeah DAZ finally released a dynamic plug-in BUT you can only use clothing/content created by the same company that made the plug-in, as I'm vertually certain that even the clothing with DAZ listed as the vendor were made by OptiTex. So far there are only a relative few items created to use D/S dynamics and compared to Poser dynamic clothing ( especially when you concider almost ANY clothing can be converted to work in Poser's cloth room) they are fairly expensive. With a virtual monopoly I doubt this will change.
I know DAZ has mentioned the possibility of a "creator's module" to allow other content creators to make clothing but I've heard rumors it may never happen, and even if it does the CONTROL module is about $50 without discounts, how much do you suppose the "Creation" module will cost?
As it is, I'm on the fence. I've bought the D/S Advanced software in order to learn it and it's content creation requirements ( the demo just hasn;t given me enough time to learn it). I think we are seeing the beginning of a split between Poser content and D/S content that will only continue to grow. D/S 3 Advanced introduces it;s own shader mixer, for example, so future content will have to take that into account, how different is it from Posers and how much work will be needed to create seperate shaders for both programs?
If the Cr2's continue to diverge, creating the need for MORE seperate files, how long can/will creators continue to supply dual use content? Will we see a time when there will be seperate suppor for each program, or will one program "win" and the other fade away?