Forum: DAZ|Studio


Subject: need help on making reflective, slick glass in D|S

Darklorddc opened this issue on Jun 15, 2009 · 14 posts


Darklorddc posted Tue, 16 June 2009 at 2:57 PM

Quote - Yes, applying a map to reflection Colour will exclude actual reflections. That's why it's faster that way - no rays to trace.

whew, glad to know I'm not off my rocker. I was pretty certain that was the case until yesterday.