Forum: Vue


Subject: lowering polygons on imported object

beerkeeper opened this issue on Jun 17, 2009 · 5 posts


silverblade33 posted Wed, 17 June 2009 at 8:31 AM

a) Vue Infinite can "decimate" a mesh, edit the mesh object however, it's not at all recommended for close up objects as it lowers quality, and doesn't always work out good, as it's trying to keep rough approximation of an incredibly complex object so it ha sa tendency to screw up complex parts, and most model builders have already optimized their mesh anyway.

b) Please see my Poser import tuorial in signature, this is VITAL for anyone using Poser, or other high quality imported objects in Vue :)

If you have a 64 bit rig with a ton of RAM it's less of an issue, but if you have standard 32 bit, 2 gig system, you must optimize poser imports when you have more than 2 models, or lots of stuff in the scene.

Please also note my Vue General Tips tutorial, this has tips that help with the display issues, as using large texture maps, shown on screen in OPEN GL, also use resources. so you're best displaying poser people as "Mesh with not textures"

I include a pic to explain some of this :)

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