in case users want area lites in poser, this is what an area lite currently looks like in poser. I converted the cloth plane (upper left) into a lite emitter with medium-quality poser GI settings. no actual poser directional nor IBL lites used. the beta testers may be able to clarify whether caustics and area lites work better than this in poser 8. currently no way to specify shadows with an area lite, but FFRender tries to calculate them to the best of its ability. the more polygons, the better. it's possible that ds3 also creates area lites by converting a surface into a lite emitter.