Tyger_purr opened this issue on Jun 02, 2009 · 77 posts
Klebnor posted Fri, 19 June 2009 at 4:28 PM
Crouching Tiger:
The floor looks great! The walls, with numbered doors also look excellent.
One thing I would like to see - the lights in the ceiling should be a separate group (or individual objects which can be grouped). In Carrara, a great trick is to shine a distant light from below the entire model and make it illuminate only the lights. They must be separate for this to work. If they are part of the roof, the entire roof is illuminated. On a big building like this it saves a ton of time, not to mention the memory overhead of individual lights. One distant light from above, illuminating all but the ceiling and lights, lights the scene as though all the roof lights were on. I can't tell you how many models I've cursed because the embedded lights are part of one big ceiling panel, and the only way to make it look realistic is to put a spot under each light - AAAAAAAAAAAAAAARGH.
BTW, the same goes for the embedded floor lights (I assume that's what the blue things are). If they could be illuminated together, it would be very helpful (the blue light panels should be separate objects, grouped or not) If the blue panels took a common shader, I could make them all glow in one step with Carrara - very cool!
I'm already planning to drop a couple of fueling lines from the ceiling on a rotating boom. Just a thought.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.