![](https://live.cdn.renderosity.com/forum/comments/3467158/file_433181.jpg)
yeah, volumetric. i think I can see it in Izi's example above. whilst in the simplest case, poser can use a spotlite to cause a 3d object to cast a 2d projection onto a 2d surface (ground), I dunno how to cause a poser spotlite to cast a volumetric shadow onto the simulated atmosphere itself.