meltz opened this issue on Jun 19, 2009 ยท 22 posts
IsaoShi posted Sat, 20 June 2009 at 7:26 AM
This is interesting... just been playing around with a point light and atmosphere.
The point light has bagginsbill's inverse square falloff shader, which is why the volume intensity is so high near the light.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)