thefixer opened this issue on Jun 16, 2009 · 161 posts
pjz99 posted Sat, 20 June 2009 at 9:57 AM
Quote - > Quote - Also, limiting the shading tools to read-only is really, really limiting
That needs a little qualification. Although a materials or shader (mc6 and mt5 equivalents, respectively) preset saved from surfaces created in Shader Mixer do not allow the brick layout to be edited in DS 3 base and so the basic function is fixed, the parameters are accessible in the Surfaces palette so there is still scope for adjustment, depending on what options the maker has left exposed and how clearly they are labelled and explained. Shader Builder is a GUI for building regular RSL shaders and their DS support scripts, so those will again work like any other shader with parameters in the Surfaces palette that will allow as much configuration as the author was willing and able to provide.
This leaves the door open for people to write shaders by hand, which is likely to be extremely painful but I assure you they'll do it anyway (people being stingy and all that) and then complain about it. Have fun with that. A lot of people would have been wetting their pants with happiness if shader editing was included in the free version.