Forum: Poser - OFFICIAL


Subject: light question

meltz opened this issue on Jun 19, 2009 ยท 22 posts


bagginsbill posted Sat, 20 June 2009 at 11:04 AM

Quote - This is interesting... just been playing around with a point light and atmosphere.
The point light has bagginsbill's inverse square falloff shader, which is why the volume intensity is so high near the light.

I didn't get an email update on this thread, so sorry I didn't reply.

Miss Nancy, as others have said the volumetric shadows show up automatically when you do as Izi showed. There's nothing to set up - it just happens.

Izi - that is incredible. It had not occured to me that the ISF light would do that glow. It's f'ing perfect!

I also see the nice volumetric shadow behind the robot. Beautiful work. This is gallery worthy. If you haven't posted it, you should.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)