meltz opened this issue on Jun 19, 2009 ยท 22 posts
IsaoShi posted Sun, 21 June 2009 at 4:35 PM
You have to plug in the XYZ location of the point light for the shader to work properly. With the XYZ values as Parmatic parameters, I can just copy them across on the Parameters palette after positioning the light.
You also have to specify the distance from the light at which the intensity is the level chosen on the Intensity dial. Again, I have this set up as a Parmatic parameter dial.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)