Forum: Poser - OFFICIAL


Subject: Robotic Arm Problems in Poser

Chris Townley opened this issue on Jun 22, 2009 · 7 posts


ockham posted Mon, 22 June 2009 at 9:27 AM

If the model is already made, you can edit the CR2.  For each joint that
needs to be "mechanical", find the actor in the CR2 and replace bend 1
by bend 0.

actor lEye
    {
    name    Left Eye
    on
    bend 0                             <------ This is bend 1 in the typical CR2
    dynamicsLock        0
    hidden      0
    addToMenu   1

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