Chris Townley opened this issue on Jun 22, 2009 · 7 posts
ockham posted Mon, 22 June 2009 at 9:27 AM
If the model is already made, you can edit the CR2. For each joint that
needs to be "mechanical", find the actor in the CR2 and replace bend 1
by bend 0.
actor lEye
{
name Left Eye
on
bend 0 <------ This is bend 1 in the typical CR2
dynamicsLock 0
hidden 0
addToMenu 1