eonite opened this issue on Jun 22, 2009 · 59 posts
eonite posted Mon, 22 June 2009 at 11:53 AM
1- Fractal function which defines the overall shape of the terrain. Here I used just one node. Of course this could also be a more complex set up.
2- Projected Texture Node. This part generates the heightfield. The Contrast/Brightness node below lets you scale and offset (altitude) the heightfield
3- This segment defines the area which blends-in the heightfield.