LaurieA opened this issue on Jun 22, 2009 ยท 43 posts
LaurieA posted Mon, 22 June 2009 at 4:56 PM
Ya know, I even went the extra mile and opened the original object in UV Mapper Pro and made sure the material assignments weren't all screwed up, and while I did make a few mistakes and corrected them, the model imports back into Poser the exact same way. Like the backfaces just wanna be green or something. I know that some of the normals in each group are inverted and some aren't. How do I go in and 1: find out which face's normal is inverted and 2: how do I invert the normals on just those faces? I don't own any expensive modeling programs: I have Wings3D on my machine, Anim8tor and a trial version of MilkShape that's about to expire (and I don't remember seeing any way to flip a selected normal there). There is a face front command, but the petals are so dense I don't know if I could select a face even if I COULD see it...LOL. If I flip the normals on import into Poser it still flips the badly aligned normals...LOL. So I just have green on the TOP of the flower then....LOL.
Laurie