LaurieA opened this issue on Jun 22, 2009 · 43 posts
LaurieA posted Tue, 23 June 2009 at 10:47 AM
Quote - Final render, 3 lights , two with no-shadows , shadow light in front and above.
I dont see a problem that I would object too in this render
This is the aarose model.
Wow, pretty. I don't have Lightwave tho ;o). What program can I use to get the normals in the right direction...UVMapper won't do it, I've tried. Before I made the model groups and material groups in it, I tried flipping each piece, but it still didn't flip them the right way. Wings won't do it correctly either because I tried in there as well. Maybe I'll go back to the original (which had a boatload of parts) and take it into Wings and try it. I've never worked so hard for something that's gonna be a freebie before, and I'm sure you haven't either guys...LOLOL.
Any way to make it so that the normal face out BOTH sides? Not unless it's a two sided poly I gu ess, huh?
Thanks for all the help folks...I really appreciate it. I'm learning so many new things :o). Of course that's not to say that I can fix it still...hehe...but I'll try.
Laurie