ThetaLov opened this issue on Jun 15, 2009 ยท 12 posts
pauljs75 posted Tue, 23 June 2009 at 2:03 PM
I found another thing (not sure if it still applies, as I'm a bit behind on the versions). The pause-restart thing works great for some things if memory use goes too high, but if you're doing anything with motion blur (where it renders extra for over-sampling) you'll get it stuck rendering the same frame in an infinite loop the next time you restart it. Oddball annoying bug, to say the least.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.