Forum: Carrara


Subject: Duplicate along a curved/twisted path?

bwtr opened this issue on Jun 16, 2009 ยท 8 posts


pauljs75 posted Tue, 23 June 2009 at 3:53 PM

Klebnor's brute force method seems to be the right start. First turn on collision before duplicating. Then duplicate. Then select and move the duplicate over so it pops through the collision zone, and before letting go slide it back such that it meets the original end to end. Then after that adjust the rotation so that it matches up. Then hit ctrl+D to make to length. (If you do those in that order, duplicate will both turn and offset for each copy.) After that's all done, group. Then apply the bend&twist modifier to the group and experiment from there with the modifier settings.

Dunno if that would work 100% (I'd suspect some error in the rotation unless it's a specific value that can be snapped to), but I wouldn't be surprised if that put you in the ballpark.


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