eonite opened this issue on Jun 22, 2009 · 59 posts
eonite posted Tue, 23 June 2009 at 4:24 PM
Hey, Im glad you
re having fun with it :-)
Your approach might work provided you find the right offset value for the 2nd terrain.
I have experimented with multiple terrains as well and found out that for some reason ( I do not have an explanation for this) the offset of the Texture Projection Map node has to be set to a minus value, if you offset the area with a positive value.
There is a recipe which works fine and which lets you have multiple features (which will all look identical if you want)
In short: you can use the function I posted. Add an Offset node above the Length node.
Lets say you want to offset the area branch with an Y value of 40.
In this case, with a Multiply node value of 50, you need to use an offset value of -0.8 for the Texture Projection Map node.
I will add more info tomorrow or so (It`s late here in Switzerland and I need some sleep).
(just edited my post):"In this case, with a Multiply node value of 50, you need to use an offset value of -0.8 for the Texture Projection Map node."