I probably didnt follow what you meant. If I change anything in the texture map node -origin or image offset- turns the mountain into a valley, without moving it in the x;y direction.
If I add a Math node, (Vector operations;offset) I get some reasonable results - as in the image.
The offset was (0,0,0) for one of the mountains and (-14,-14,0) for the second. I cant move it any further apart because I get 'black holes' (there is a beginning of one on the right hand side of the right mountain). I guess I should go through the math of both the methods I used to understand it better.
(or wait till eonite wakes up:) )
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
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