Forum: Vue


Subject: Heightfield Integration Tutorial

eonite opened this issue on Jun 22, 2009 · 59 posts


ArtPearl posted Tue, 23 June 2009 at 6:50 PM

I probably didnt follow what you meant. If I change anything in the texture map node -origin or image offset- turns the mountain into a valley, without moving it in the x;y direction. If I add a Math node, (Vector operations;offset) I get some reasonable results - as in the image. The offset was (0,0,0)  for one of the mountains and (-14,-14,0) for the second. I cant move it any further apart because I get 'black holes' (there is a beginning of one on the right hand side of the right mountain).  I guess I should go through the math of both the methods I used to understand it better.

(or wait till eonite wakes up:) )

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
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