midnight_stories opened this issue on Jun 22, 2009 · 12 posts
Diogenes posted Wed, 24 June 2009 at 11:22 AM
I have found that if you set up the animation cycle with IK on and then just turn off the IK for the actual animation it works OK, extra work. :) Maybe this is a good argument for magnets and body handles. Also the morph controlled joints is an interesting concept but I have never checked it out yet.
Been messing with slaved body handles for the fat man I'm working on, to get the rolls of fat to move around when he walks. Using much the same idea that odf is using with the cascading JCM's in Antonia only with body handles instead of morphs. Ockham and Lesbently both had some interesting threads awhile back on this.
Hi ockham, how's it in Spokane? I'm a native washitonian from Okanogan WA.
cheers,
Mike.