Forum: Poser - OFFICIAL


Subject: Free Environment Sphere/Dome props and Effects Shaders

bagginsbill opened this issue on Jul 29, 2008 ยท 156 posts


bagginsbill posted Wed, 24 June 2009 at 12:04 PM

Here's a shader that let's you enter a specific brightness multiplier for the highlights.

I used a Bias node again to make the mask directly from the source image, but you can use any mask you want.

Note the Color_Math:Max function to combine the boosted version with the original. Whichever is larger is used.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)