eonite opened this issue on Jun 22, 2009 · 59 posts
ArtPearl posted Wed, 24 June 2009 at 2:42 PM
Quote - > Quote -
What I also like about your version is that you do not have to "convert" the value for the texture map node, just change the sign.
I have just noticed that we do not have to change the sign when we use the Substract node (I tried with the Add node).
That`s good because now we can extract the Origin parameter of the Texture Map node and connect it to the Constant node (used to offset the area branch). This way we can define the position of both, the area AND the texture node, simply by entering the values we want into the Constant node entry field.
crossed posts:)
Isnt it funny - I'm working on your original version and you're working on my version...
I feel a moment of enlightenment(for me) arriving - how do you extract parameters?
And somewhat related - is there a way to examine what values a node actually has (input or output)? some way of displaying the values? When the function gets to be complex it could be a very useful way of checking that everything is actually proceeding correctly.
Sorry - I've got to do some 'real life' things, so If I dont post it isnt that I lost interest
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
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