Forum: Poser Technical


Subject: converting shoes – but how to do..?

tino1 opened this issue on Jun 25, 2009 · 11 posts


PhilC posted Thu, 25 June 2009 at 3:31 PM

You email me directly which was quite OK but I'll reply here also because it is a frequently asked question. All the above answers are relevant so if those are addressing the issue just bypass mine, it may only confuse.


Hi tino,

If you are modeling in Max then the files when imported into Poser will probably be very large. I suggest the following work flow:-

  1. Load the V3 figure into a new Poser scene.

  2. Poser menu Figure > Use Inverse Kinematics > turn all off.

  3. Poser menu Window > Joint Editor > Click the Zero Figure button

  4. Select the figure's hip and in the parameters panel set all translations to zero. They may be already, some figures are, some are not.

  5. Select the figure's Body and in the parameters panel set all translations to zero. They may be already, some figures are, some are not.

The figure is now at its fully zero pose.

  1. Poser menu Edit > Memorize > Figure. Some figures have default bends set into them, this removes those unwanted presets.

  2. Save this figure to the library with the name "My Shoes". You'll be needing the saved file later. Keep the figure in the scene.

  3. Import your shoe model with NONE of the import option boxes selected.

  4. Scale and position the shoes as required such that they fit the figure. You may need to separate the model into a left and right shoe and do each individually.

  5. When the shoes fit use the Poser menu File > Export > Wavefront Object to save the shoes in their current configuration. In the export list ensure that you only have the shoes selected. In the export options DO NOT select "As Morph Target". If they are already grouped select to retain existing groups. Save as "Fitting Shoes.obj". Delete the shoes from the scene.

  6. Open Fitting Shoes.obj in UVMapper ( free Lite version http://www.uvmapper.com ) . The actual UV Mapping can wait, if it is not clear which shoe is which apply Planar mapping from the top (Y).

  7. Select all of the right shoe and assign to (or check that it is still in), a group named "rFoot". Some versions of Poser will add an indices number to the group which will need to be removed. (rFoot:1 --> rFoot). Select all of the left shoe and assign to a group named "lFoot". Save the model as "Grouped Shoes.obj"

  8. Back in Poser import Grouped Shoes.obj .. Have NONE of the import options selected. They should arrive into the scene exactly fitting the figure.

  9. With the shoes as the selected actor enter the Set Up Room.

  10. Find, then double click on, the "My Shoes" library thumbnail saved previously. This will apply the bones from that file to the shoe model.

  11. Return to the Poser room where you will be able to use the Poser menu Figure > Conform to, to apply the shoes to the model.

17 With the shoes selected save to the figure library. Either over write "My Shoes" or choose a different name.

The above can be refined, it may be for example that you have already defined the body part groups in Max. Also this method will leave a large amount of surplus (but harmless) data in the file but it will I feel be the most straight forward way of getting from where you are now to where you need to be.

Hope that helps.

Phil