eonite opened this issue on Jun 22, 2009 · 59 posts
eonite posted Fri, 26 June 2009 at 8:30 AM
To help understand the "area branch", first create a new procedural terrain. Open the terrain editor.
Make sure you have the Zero Edges option turned off and that the terrain mapping is set to Object Parameteric. Reset the function.
You should now have a completely flat terrain.