Forum: Poser - OFFICIAL


Subject: Victoria & Apollo mats subdivisions

Trollzinho opened this issue on Jun 27, 2009 · 62 posts


pjz99 posted Sun, 28 June 2009 at 3:17 PM

Quote - Isn't there a way you can do like an edge blend on the specular map so that it doesn't go the whole way to the edge of the lips subdivision?

I didn't see this earlier, oops.  As far as I'm aware, it is wayyyyy more practical to just do this with a mask, because shaders are drawn across the entire UVmap and have no awareness of the borders of material polygon selections (to the extent that BagginsBill just uses masks for this type of thing).

My Freebies