papillon68 opened this issue on Jun 29, 2009 · 10 posts
pjz99 posted Mon, 29 June 2009 at 6:30 PM
If you're coming straight out of Zbrush you're going to end up with huge amounts of polys that probably don't need to be there. A common technique is to first sculpt the model in Zbrush and then re-topologize it when a conventional modeler using poygon snapping:
http://boards.polycount.net/showthread.php?t=49536
http://www.silo3d.com/forum/showthread.php?t=3929
(you may already be aware of this, not trying to talk down to you)