blueblott opened this issue on Jul 02, 2009 · 14 posts
JeffersonAF posted Thu, 02 July 2009 at 8:36 AM
After you apply the texture, click file, and export, select Wavefront, and select Bryce, in Basic ignore invisible nodes and bone welds use in Advance select write uv coordinates, normals write, write groups, use names surface, write surfaces, write material library and convert maps. I do like that in all versions of DAZ and always worked.