Hi. Thanks for all the help! I've spent a few days experimenting and realised that there were probably a few things I was doing wrong. Anyway, it seems to be working now, so for other readers here's the workflow I'm using to create new Poser figures using C4D and existing Poser skeletons:
- Create figure in C4D from a single mesh.
- Select polygons for each separate body part and name them to match the bones of the Poser Mannequin skeleton (I also apply a different material to each selection so that I can see if I've missed any polygons).
- Add a Riptide group tag to the figure and move all of the available polygon group names into the 'selected' area. This ensures that all of the grouping information is stored with the file.
- Export the mesh as an OBJ using the Riptide plug-in.
- Import the OBJ into Poser (it arrives as a single mesh with all of the polygon groups coloured differently).
- Go to the 'Setup' room and click on the 'Grouping' tool so that Poser breaks the mesh into separate groups.
- Click on the 'Translate' tool (to prevent accidental changes to the groupings) and open the Mannequin skeleton.
- Reposition the bones down one side where necesary, then use 'Figure, Symmetry' to copy the changes to the other side.
- Go to the 'Pose' room and save the figure to the library.
- Locate the CR2 file for the new figure, open it in a text editor, search for the 'allowsbending' parameter and change the value from 0 to 1.
- Create a new document and open the new figure.
- At this point if there are any oddities in the mesh when posing the figure they seem to be down to insufficient subdivisions on the mesh at the joint areas, or tweaks required on the joint parameters.
Thanks again for all the help,
Steve.