odf opened this issue on Oct 27, 2008 ยท 13933 posts
Lyrra posted Sat, 04 July 2009 at 9:00 AM
actually v4 is slightly assymetrical in the mesh itself and v3 was more so. Very very minorly, but enough that while modeling in c4d using mirrored mesh I have to take it into account. DAZ thinks its an artifact of the scaling process needed to use poser mesh in other programs with larger worldspace
Lyrra