ladiesmen opened this issue on Jun 25, 2009 ยท 21 posts
Katanas posted Sat, 04 July 2009 at 11:50 AM
The first thing I always do if using a human character as my model is to check the skins Surfaces Tab and see that the Specular Glossiness is set to around 80%. Also check the General Lighting Model is set to Skin, this will make the model's skin look more realistic and not plastic.
Now create three distant lights to use for your lighting, position them as shown in the image with this post, set one to the left and one to the right, you should have one in front by default. as shown in the image set the light illumination intensity to right = 60%, front = 80%, left = 100%.
I find this is be the best starting point for any of my images and any of these can be moved to create various effects in light-shadows, I will cover that in my next post.