tebop opened this issue on Jul 04, 2009 · 10 posts
tebop posted Sat, 04 July 2009 at 12:05 PM
OK Update guys!!!
I fixed it!!!
One of the things I did was Turn On the USE External Binary morph targets in the preferences. People had told me not to do it but i gotta test it and it seems it makes everything better.
For example what i did now is load my CharacterGroup from the libraries on to the scene. I tested moving a characters arm, and i couldn't at all. The other character was fine. So what i did is delete the character that i can't move .. and reload a new copy of v3 and put her in her place..clothed her, and apply any morphs so she looks exactly like the v3 that was there.
Then test her, and i can move her freely now cause she's a fresh v3 copy. Then i set her parent to the cube. Then i saved the file into the libraries again.
You know how long it took to save now that i have USE EXTERNAL BINARY MORPH TARGETS on? It took less than 20 seconds. versus 3 minutes it would take when i had UEBMTargets OFF.
Well, so then i proceeded with an empty scene and i wanted to test if the Character group i saved in the libraries works? I loaded the new character group: one jamese clothed, one v3 clothed.. Using the translation tool i tried to move the arm of the v3 in the group and NOW IT MOVES!!!!!
So
there are two possible reasons as to why i couldn't move the characters: