poliakis opened this issue on Jul 07, 2009 ยท 7 posts
poliakis posted Tue, 07 July 2009 at 2:16 PM
Thx for your answer
Actually, as i was (and i'm still) desesperated with this problem, i've tried your solution a while ago playing with different magnets, trying to adjust different mag zones etc... The result is that, in your own words, i was never "happy" with this solution, the main reason being for once the complexity and the number of objects needed to perform (in an unsatisfactoy way) this operation, and the second the fact that with other blending parameters all the adjustemnts with all the mag must be done again, while, with morphs, ERC techniques can adjust automatically the values needed.
The main problem remains to understand why a morph, while adequate in an exported bended geometry, still remains unfitted when apllied on the original bended mesh. As matter a fact, the "custom_morph" created with the morphing tools in poser has its targetgeom data after all the world transformations in the actor part of the cr2 file, while a "normal" morph has its data just after the "groups" declaration in the channels, meaning that rotating or bending a geometry must have an influence on the morph data. So i've tried to put the morphed data also after the world transformations, but with no chance either :cursing:
So still desesperated ...
Regards
PK