50parsecs opened this issue on Jun 30, 2009 · 40 posts
FranOnTheEdge posted Wed, 08 July 2009 at 6:19 AM
AS,
Yeah that was going to be my next try if B6 didn't work.
I thought B5.5 would be better to try first simply because of B6's busted Object import - where you get an all black obj.
I just tried importing .3ds and I don't think it'll work.
On export from Giles I got a "filenames are too long" error and this occurs whether you say "strip textures" or "collect textures" on export.
And in Bryce both attempts come up as "a file error occured. i/o bad media"
And I can see no way to stop the model - either in TreeD or in Giles - from using textures.
It may even be that this particular .3ds file being a scene file and not just a model file - is therefore not importable to Bryce anyway, textures or not. There are 2 different types of .3ds file aren't there?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)