raven opened this issue on Jun 25, 2009 ยท 1706 posts
bagginsbill posted Wed, 08 July 2009 at 4:17 PM
I was thinking of the one pjz linked, but that raytracing of multi-layer transparent shadow maps looks interesting, too.
Really, the math on these is easier than some of the math I build into my shaders. The variable blur based on skirt width is so easy they made a DirectX 9 version that runs in the GPU in real time.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)