raven opened this issue on Jun 25, 2009 · 1706 posts
pjz99 posted Wed, 08 July 2009 at 4:31 PM
Quote - Really, the math on these is easier than some of the math I build into my shaders. The variable blur based on skirt width is so easy they made a DirectX 9 version that runs in the GPU in real time.
Well if it becomes common I'm sure that'll be great - for now I'm fine with area shadows in renderers that support them, or faking them with multiple lights where they do not. Render time is not a really big factor for me since I don't animate.