odf opened this issue on Oct 27, 2008 · 13933 posts
corvas posted Thu, 09 July 2009 at 10:25 PM
thought id make a little tut on how i do it without changing the uvs,since changeing the uvs is just going to make you have more work lol 1,Import Antonia
subdivide her to however many milllions of polys you want her lol
of course the higher the level the more detail
then click on disable UV
and make sure colorize is on
2,then turn off Zadd since you dont want to be sculpting you figure while your painting lol
then paint away or use photo reference to make you texture using projection master or ZAppLink
3,once you have finished painting or texturing lower the subdivides all the way to 1 do not delete the higher levels
4,then to get your UVs back you have to re import the same OBJ file you used,
5,know that the OBJ has be re imported you will notice that disable UV is not select anymore which basicallly tells you that you have your UVs back :)
then just subdivide the character back to whatever level of subdivisions you had