tebop opened this issue on Mar 02, 2008 · 27 posts
Reisormocap posted Fri, 10 July 2009 at 5:05 PM
BVH files are notorious for their difficult import into Poser. That's why programs like PhilC's BVH Helper are so invaluable to anyone working with BVH files and Poser or Daz|Studio.
You may want to double-check to make sure that you're mapping the BVH data onto the right body parts in the arms.
I can suggest that you try is turning on IK for the arms, and then animating the Xtrans, Ytrans, and Ztrans of the hands to where they should be and hoping that the rest of the IK chain in the arms will fix the problem.
The only other option is adjusting the rotation curves in the graph editor to incorporate something resembling the right offset.