Forum: Poser - OFFICIAL


Subject: procedural wood and rust

ice-boy opened this issue on Jul 11, 2009 ยท 10 posts


ice-boy posted Sat, 11 July 2009 at 8:44 AM

''For dust, you mix your shader with a small amount of dry diffuse white, controlled by the Y value of the surface normal, same as we do for procedural snow.''

it doesnt have to be very detailed. i only mean for some color variation.

would i use clouds for this?