ice-boy opened this issue on Jul 11, 2009 ยท 10 posts
ice-boy posted Sat, 11 July 2009 at 8:44 AM
''For dust, you mix your shader with a small amount of dry diffuse white, controlled by the Y value of the surface normal, same as we do for procedural snow.''
it doesnt have to be very detailed. i only mean for some color variation.
would i use clouds for this?