moogal opened this issue on Jul 13, 2009 · 6 posts
moogal posted Tue, 14 July 2009 at 3:20 AM
Quote - So if that's the case, if I UV mapped and textured an object, have it imported in giles and have it rendered, the lights and shadows will be "painted" over in the texture?
if that will be the case then it should work in poser.
That should totally work in Poser. It probably won't paint over the original texture, it should instead output a new "light" map. I'm guessing the light map could be applied to the ambient channel of each material with a value of "1", and then would be combined with the texture and other light data at render time...
What I'd really like to do is to find a way to blend (math node?) Poser's shadow maps with the lightmaps from Gile[s], and not have the blend be noticeably visible.