MistyLaraCarrara opened this issue on Jul 10, 2009 · 17 posts
IsaoShi posted Wed, 15 July 2009 at 5:58 PM
To be honest, simple surfaces like this in a bright test setting are fairly easy to light well, as long as you gamma correct.
I think the main points are that I used gamma correction (Poser Pro), an HDRI background image on bagginsbill's EnvSphere, a matching HDRI light probe on the IBL light, an ISF light just above the two spheres, and a standard spotlight to the right of the camera.
The materials for the spheres were as posted earlier, except the left sphere has only the Reflect node and zero diffuse colour. The tiles are a shader I am still working on, to be a freebie if I ever finish it.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
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Murakami)