Forum: Blender


Subject: Importing Collada dae files.

blueblott opened this issue on Jul 09, 2009 · 16 posts


lisarichie posted Thu, 16 July 2009 at 8:13 AM

Okay, just discovered that the script you would need has been hard coded into Blender 2.49, simplifies things.

What you will need to do is create a two part shell then connect the perimeter edge loops.

Example

  1. Finish the modeling of the chest piece.

  2. Presuming you are modeling in front view (Z up, X horizontal), in Edit mode select all the front polygons, press NUMPAD 3 to enter side view, press Shift + D + Y (to create a copy and constrain movement to the Y axis), either visually move the copy to it's required location or for more accuracy enter a numerical value for the displacement. Make any necessary adjustments to align the perimeter edges of the copy with the perimeter edges of the original.

*Note that using Shift + D in Edit mode creates a copy that is part of the original object while using the option in Object mode creates a separate replica object.

  1. Still in Edit  mode change to edge select mode. Use Alt+ RMB to select the perimeter edge loop of one part then use Shift + Alt +RMB to select the perimeter edge loop of the remaining part.

  2. Press F then select the Skin Faces/Edge-loops option in the dialog box.

5 Repeat for the back piece then create your straps and buckles.