raven opened this issue on Jun 25, 2009 · 1706 posts
bagginsbill posted Fri, 17 July 2009 at 8:26 AM
3anson,
Poser Pro GC already does that correctly. It anti-GC's the incoming material. DS3 got it wrong and so the feature is useless.
But it is the anti-GC'ing of incoming colors that confused people. Unless you do something about it, Poser will also anti-GC your bump maps and transparency maps, which causes mis-interpretation of the "data" that is encoded in those maps. A 50% gray in a transmap means literally 50% transparency and should not be interpreted as a luminance. User's have to tell Poser NOT to anti-GC those incoming files.
Since most users have little or no knowledge of GC, anti-GC, why color maps are different than transparency maps, etc., then these users have issues. There were a lot of threads in the beginning complaining that Poser Pro with GC messed up people's scenes that used to render "fine" before GC. It was this sort of stuff that is trying to be avoided.
The new feature in Poser 8 does not do ANYTHING to incoming material. While it is not quite as accurate as full two-stage GC, it is much more intuitive and requires little to no adjusting of shader nodes.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)