ockham opened this issue on Jul 16, 2009 · 26 posts
ockham posted Fri, 17 July 2009 at 10:19 AM
Good point about virtual freedom. Still, my purpose isn't to get the whole building
in but to get a ground-level (human-eye) picture that lets the building look closer
to orthogonal.
Yeah, I'd thought about the tilted square, but it seems like you'd have varying resolution,
and a square never looks quite the same as a "real" 3d structure.
@Les: the problem with Poser cameras in big scenes isn't an optical one, it's just
that the trackball controls don't move fast enough. It can sometimes take 10 or
12 big 'sweeps' of the mouse to get from one house to the next. Same with
parameter dials. If Poser's parameter dials worked like Daz Studio's sliders,
with accelerating motion as you continue to slide, this problem could be solved.