Fang opened this issue on Jul 17, 2009 · 19 posts
Fang posted Fri, 17 July 2009 at 12:43 PM
I really didn't explain myself very well in the first post, I should have waited until I could post pictures!
I am not trying to apply a V3 texture to V4 (although having re-read my first post I can understand why you'd think that's what I was asking) I want, if it's possible to apply the same process in the advanced tab of nodes and conections that a V4 model uses on a V3 that uses it's own texture and I'm wondering if it will give similar results.
These nodes and connections are called shaders? Or am I barking up the completly wrong tree? I want to make sure I have the right terminology. Are shaders specifically made images or are they the result of using the nodes in the material room... As you can see I DON'T GET IT! lol =) I've added an image of a V4 model with an "alive" skin texture that uses nodes and a "flat" one that doesn't.
After using the VSSprop I had a look in the advanced material room and there was like eleventybillion nodes set up! But it doesn't really give the result I'm looking for (I made no adjustments, it was just out of the box)