MistyLaraCarrara opened this issue on Jul 16, 2009 · 10 posts
Miss Nancy posted Fri, 17 July 2009 at 2:46 PM
yes, they've worked that out. assign a material zone to each group and then run one of the scripts that gives a different colour to contiguous zones. they use it for texture seams. but this "smoothing group" appears to be something else. like if one is doing a smooth-shaded preview and one wants creases to appear somewhere away from a body part edge, in an analogous way to setting the same toon ID so there will be a line between groups that are to use a different toon shader. the main place where the new group names appear is in deformer zone dropdown lists. I don't see anywhere to set smoothing and crease angle for the new group. I don't see any python variables for it, either.