ockham opened this issue on Jul 16, 2009 ยท 26 posts
maclean posted Fri, 17 July 2009 at 3:15 PM
Les,
I appreciate the camera files and I'll certainly try them, but it doesn't change the issues with Poser.
You see, the problem is I sell content - large scenes - and anyone who uses them has the same issues. That's why I'd like to see these things resolved in Poser itself. I've already done things like include Dolly Cam props in my packs, but again, it's not a real solution.
"You will need to control the "FastDolly" camera from its parameters pallet. It won't work properly from the Camera Controls. The track ball should work OK , but not the others"
This is the sort of thing I come against in Poser too. I use all sorts of hacks, but it's a battle. For example, when I parent lights to a figure (giving them unique names, etc), they don't appear in some menus. Alt geom dials can't have geom names - just 0 - 2 or whatever. Saving figures with cameras and lights is a major hassle. (.pz3s aren't an option, since DAZ won't accept them because they change the users UI - and stripping that info out is a pain anyway). Lots of little things that make my workflow difficult, and most of which aren't even an issue in Daz Studio.
What I'm saying is Poser is still aimed at the 'one figure in the center of the viewport' mentality and anything else outside that isn't considered worth paying attention too by the Dev Team. That's maybe a bit of an exaggeration, but sometimes it seems like they don't ever think that people use content other than humans, and it irks me.
Thanks anyway, les.
cheers
mac