Trollzinho opened this issue on Jul 13, 2009 · 54 posts
FrankT posted Wed, 22 July 2009 at 10:26 AM
Quote - I disagree, such an option would be very useful for clothing makers even those who don't make skintight clothing, clothing made from the mesh will share the same density of mesh and poly loop flow so will bend with the same smoothness as the base figure. and that's true of loose as well as tight clothing. also I suspect that clothing made with the base figure mesh will morph better if you are using something like morphing clothes because it wont have to average between adjacent verts when calculating the morphs, and for those like myself who hand sculpt their own conformer morphs it would be a lot easier to keep alignment with the underlying mesh if the two meshes shared the same topology.
How about you ask DAZ to allow that for their figures without having to RTEncode it - They'd sell a truckload more stuff if you could do that :biggrin: